Exploring this argument practically
has given me a greater understanding of the decline in culture that society has
experienced with the ever-increasing advancements in technology. Playing around
with abstract, surreal imagery in a digital manner has been beneficial in giving
me an informed understanding of how refined our modern-day technologies have
become. In my research, it became clear that the era in which the rave scene
took place was bursting with impending anticipations of a futuristic world. This
period was at the brink of the 21st century - alongside the newness
and excitement that digital development entailed, it is understandable that
this period and the culture it ensued provided a sense of prosperity for all
involved. In my practical responses to this project I was keen to emulate the
methods of digitally constructed abstraction by using modern day CAD programs.
Using a software that was capable of 3D rendering (something I imagine is one
of the most advanced current methods of visual production) I was able to
generate imagery that presented similar characteristics to that of the initial
rave art. These practical responses allowed me to comprehend the possibilities
for visual artists/designers today when it comes to creating work that celebrates
technology and exposes its physicality. Something that I have realised (particularly
through reading the texts of Mark Fisher) to be becoming more and more
prominent in today’s society is the utilisation of technology to replicate the
real world. This corresponds to the overarching argument of this essay, in the
sense that people no longer feel a thirst for the development of the new (which
could be argued to have been responsible for the rave scene) ideas/movements
through the exploration of technology. We may now be too comfortable with HD
animations and virtual realities causing the stagnation in culture that has
previously been described.
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